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Boss Rush Game

Written in C# with Unity and created in collaboration with Cory Hollinger, Alec Decker, and James McMonigal. This game was programmed in C# using the Unity game engine and art assets were created using Maya. My contributions to this project included modeling custom art assets, rigging the player character, and designing and programming the elemental boss.

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The code and documentation for this project can be found at https://github.com/nicolezhang94/Boss-Rush-Game.

©2022 NICOLE ZHANG

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